Heading into the next area you can see the Vault through the forcefields. Drop down to the ledge north and enter the hole in the wall at the north- west corner. You should be able to kill him from stealth without any reputation change. During the walkthrough I will be referencing skills, stats, levels, etc. At the first courtyard continue north then west left at the next inter- section.
You'll see a large complex on the left, and a small lake ahead. He will give you 2 tasks to complete. Ghouls about for target practice. Head out the west hole in the wall and take an instant right, which will give you stairs heading up east. We have the vendor, hot plate, and storage plus is close to the main square fountain.
You'll see a door on the right, some minor loot inside. Without giving too much away, the story forces you to make some hard decisions that generally involve where you send nuclear missiles. Head west through the hole and into the back room and down the stairs. Grub and Gulp Rest Stop 90. Once finished enter the other north hole in the wall. This guide to the Fallout: New Vegas provides a detailed description of both the story line and all side quests.
Ruined books of all kinds, including pre-war books Cigarettes and Cigarette cartons General utensils. In the back of dome also is a radio transceiver. Head through the access door, ignoring the beeping. Makes you miss the huge explorable areas of Fallout 3. When you get the items there are really only a few you want to craft.
Climb the stairs to the sniper next. Afterwards you can access the data base for some basic info on overthrown past Elders. Start searching the southwest buildings, then swing up and search the west metal sheds, then finally will do the 2 main airplane hangars. The nearby computer terminal will download a stored holotape message. A few stealable items about. Enter, loot the safe but we can't use the elevator yet.
Try and quickly disarm the mine, maybe crouching, etc. There is an exit down some stairs but instead go to the next room and onto the balcony. Loot the room and head through the newly-opened door. If you look to the northwest you'll see a side door near an intercom. Stick with a unique template for roleplaying Cowboy, Night Stalker, etc. There are about 3 foes wandering the main cavern. We want to start to gather up about 30 vault suits for a later quest.
Now you can loot the area. For now you can only get basic food items, but soon we can upgrade the vending machines to get better ones. This walkthrough wasn't designed for you to find every area, or every skillbook, but to find and do most things in the game. The entrance area has a ground and upstairs part, both eventually lead back to a water filled rear cavern. Wait for the hologram to move south. A hollowed-out rock is just behind the shack.
Behind the bar is a safe area so loot if you want. We will be dealing with a lot of Speakers here so be careful. Head back out of the area to the stairs and 2 dry fountains and heal up. When you enter, you want to have your companions wait at the doorway so they don't wander. Now, while hidden enter V. Continue east and head up the hill left when the road starts to turn.
After looting, if you head southeast, to the left of the radioactive flats you'll come to a irradiated hole, and down in the back near a burned car is a sneak skill magazine and some loot. A terminal can download the voice snippet you need to access the vault. Legend References to maps are marked as follows: Mx:y , where x is the map number and y is the position on this map; MxY:z , where x is the map number, Y is the inner map letter and z is the position on this map; MsX:y , where s is the segmented map, X is the segment letter and y is the location number; Examples: The marking M23:56 means, that you have to go to position 56 marked on map 23. Description covers information about possible solutions of specific quests and their endings. Offload, repair, store items, etc. Half-way up the hill towards the marker you will see a small camp against the rock wall, with a motorcycle.
He will suggest you turn the power station to help everyone, and give you the second passcode. At the end enter another door and room area. Exit the cave and head up that little steep hill on the left. From here, look to the southwest and head towards the ranger comm tower that you see. Access the security monitor on the wall and disengage security protocols.